Dallas and Atlanta sold out venues of 4,500 and 2,700, respectively, for two nights each this season as part of the league's first experiment with home-and-away matches. Each day featured eight teams playing four games total. Los Angeles gets its turn Aug. 24-25.
"When Dallas took the stage at that first event, and then (last) weekend when Atlanta took the stage, the whole arena just erupted to support their local team," Overwatch League Commissioner Pete Vlastelica said. "That's the first time that's happened in esports."
The league has five franchises in Asia, two in Europe, two in Canada and 11 in the U.S., although all teams have been based in Southern California through the first two seasons and nearly every match has taken place at Blizzard Arena in Burbank, California. The teams will split into four divisions under two conferences next season and play a 28-match schedule spanning roughly February through August.
Each club is guaranteed two homestand weekends in 2020 but can submit proposals to host up to five. Vlastelica said those decisions were based primarily on venues and potential ticket sales. Only the Philadelphia Fusion have announced long-term arena plans — the club is building a $50 million esports arena in the same complex that houses the city's NFL, NBA, MLB and NHL teams.
Vlastelica said the 2020 plans aren't necessarily indicative of the league's long-term model for making the travel-heavy schedule work. The league is the first esport or traditional sport to attempt a global regular-season schedule.
"This is kind of a first step, or maybe a second step, into home markets," Vlastelica said. "We've seen it work really well in Dallas and Atlanta now. It's an efficient model, which is important given that it's the first year we're doing this. Also, it's never really been done before."
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